cookie

you win.

Upgrade Name:

Upgrade Price:

Upgrade Description:

Stats

Options

Info

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Statistics

Cookies: 0

All Time Cookies: 0

Buildings Owned: 0

Cookies Per Second: 0

Total Cookie Clicks: 0

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Infomation

About:

Clicker Cookie is a totally original game about clicking a cookie. Made by FifthTundraG in a few hours, this game went from a random clone of a decade old, actively developed clicker game to something that spiraled into a land of insanity.

Original game made by Orteil and Opti. we :heart: you!

Changelog:

Version 0.5.2.1: the first of many - March 3rd, 2024

Added:

  • It's our 1st birthday! With this, we now have the Clicker Cookie Anniversary event, which currently only activates the new Currently Clicked food, the Cake.
  • Note: Although 0.1 came out on March 4th, initial public development began on the 3rd, which is why we celebrate today!
Version 0.5.2: hold the phone - June 23rd

Added:

  • Mobile Support!
  • Mods!
  • Little X button in the middle area

Changed:

  • Cleaned up CSS
  • Saves from the main branch no longer are allowed in beta and vice versa to prevent corrupted saves.
  • Popups are now a flexbox.
  • Small gradient on middle text to make it slightly more nice to look at then solid black
  • Better middle button function

Fixed:

  • Options middle text said "Autosave Management" when it was supposed to save "Save Management"
Version 0.5.1: Objects Everywhere - May 24th

Added:

  • Cookie Wobble!
  • Can create an advanced popup with pure HTML, contrary to the old way where everything was predetermined.
  • Credits button under Info.

Changed:

  • All variables and functions now are apart of an object
  • Cleaned up Javascript in general.
  • Most numbers now have commas.
  • All versions from now on have a name and their version number assigned in changelogs.
  • Removed unused/unnessesary functions
  • camelCase onclick attributes (onClick) have all been switched to lowercase (onclick).
  • Renamed some save-related variables to make more sense
  • Initialization is now inside an object method and called at the bottom of Javascript.

Fixed:

  • Hover infobox not updating when the mouse doesn't move.
  • Grandma showing in simple pop ups when she isn't supposed to be.
  • 0.5 header having no date.
  • upgrade#Identifier is no longer used an has been deleted.
  • Options middle text was highlightable.
  • Middle text subtitles weren't lined up with other text.
  • Cookie was clickable in a box shape outside the actual visible cookie.

its also my birthday so you better say happy birthday. or else.

Version 0.5 - May 6th:

The longest update gap yet, what have we been waiting for?

Added:

  • AUTO SAVING!!!
  • EXPORTING & IMPORTING DATA!!!
  • New temporary cookie!
  • Hovering over buildings gives a small infobox!
  • More backgrounds!
  • A familiar face...
  • Cursor changes type when hovering over certain elements
  • Special development buttons for when in active development
  • + More!

Fixed:

  • Double-tapping cookie zooming in on mobile devices.
  • These list items being highlightable.

Changed:

  • Prices are now seperated from the building name
  • Can now switch between middle button text by pressing another button opposed to pressing the active button and then button you want.
  • Version number now says if the game is in beta or not
  • Extended popup functionality.
  • Upgrade hovering is more efficient.

Bugs:

  • This update comes with a TON of bugs that need smashing so please report any to the Github for a quick fix!
Version 0.4.1 - March 24th:

Added:

  • Color!
  • Buttons!
  • Keyboard Upgrade Chain final pixel art!
  • + More!

Fixed:

  • Incorrect All Time Cookies & Cookie Clicked variable calculations
  • Switched to let instead of var
  • Positioning on some incorrect positions
Version 0.4 - March 24th:

"Hey, what happened to 0.3?"
Well, you see... I made 0.3 while I also had 0.4 content being actively worked on, so I kinda just skipped it because this is a BIG update!

Added:

  • Final major buildings (Wallet & Church)
  • Upgrades! Only first level upgrades are currently available, excluding the keyboard which has 2 upgrades.
  • Ability to switch to the beta branch by clicking the version number. The beta branch has code that visually works as expected, but may not have completed pixel art and some incorrect values that skipped me during testing.

Changed:

  • Layout of the body. This may break things so pleases report any issues that occur!

Fixed:

  • Everything.
Version 0.2.2 - March 16th:

Added:

  • Borders to the left and right sides of the screen.
  • The capability to create a popup for usage later.
Version 0.2.1 - March 16th:

Added:

  • Television
  • Laborers

Changes:

  • Made CSS better
Version 0.2 - March 16th:

Added:

  • A Github page
  • Version number

This is qualified as a major update simply because of the addition of a Github Page, even if it adds little to the actual game.

Version 0.1.1 - March 9th:

Added:

  • Ranches! Buyable for 1000 cookies for the time being.
  • Minor hover effect when hovering over buildings

Fixes:

  • totalCookies variable is fixed, but still unused (but not for long!)

Known issues:

  • Cookie is draggable on Mozilla Firefox and maybe other browsers.
  • Resizing windows breaks basically everything, although its unlikely this will be fixed.
Version 0.1 - March 4th:

Added:

  • Existance.
x button

Options

Customization:
Miscellaneous:

Save Management:

Modding:

You have 0 mods loaded!

Name

Price

"Quote"

Produces

Producing

Store

Upgrades

Buildings

0

Keyboard

15

0

Grandpa

100

0

Ranch

1100

0

Television

12000

0

Worker

130000

0

Wallet

1400000

0

Church

20000000